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	<title>Comments on: Why I Hate Level Bosses</title>
	<atom:link href="http://www.ericgooch.com/2006/09/16/why-i-hate-level-bosses/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ericgooch.com/2006/09/16/why-i-hate-level-bosses/</link>
	<description>rants, raves, and stuff.</description>
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		<title>By: MikedaSnipe</title>
		<link>http://www.ericgooch.com/2006/09/16/why-i-hate-level-bosses/comment-page-1/#comment-10383</link>
		<dc:creator>MikedaSnipe</dc:creator>
		<pubDate>Wed, 14 Nov 2007 07:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.ericgooch.com/index.php/2006/09/16/why-i-hate-level-bosses/#comment-10383</guid>
		<description>I like level bosses, it gives a satisfying achievement, the gaming  :idea: Eureka :idea: moment.

What i hate in games, is rediculous limitations.  E.G. you know that boss in the lake near the start of RE4?  You can only use goddamn harpoons.  **** YOU HARPOONS!  I WANT TO USE MY ROCKET LAUNCHER!  I wasted all my money on that goddamn rocket launcher, i probably shouldn&#039;t have, but i wanted a rocket launcher (who doesn&#039;t?)

Another three classic examples are the unclimbable 18 inch ledges, indestructable wooden doors, and invisable walls.  We got the glass walls covered, now lets aim to get rid of unclimbable 18 inch ledges!</description>
		<content:encoded><![CDATA[<p>I like level bosses, it gives a satisfying achievement, the gaming  <img src='http://www.ericgooch.com/weblogs/main/wp-content/plugins/tango-smileys-extended/tango/lamp.png' alt='Lamp' title='Lamp' class='tse-smiley' /> Eureka <img src='http://www.ericgooch.com/weblogs/main/wp-content/plugins/tango-smileys-extended/tango/lamp.png' alt='Lamp' title='Lamp' class='tse-smiley' /> moment.</p>
<p>What i hate in games, is rediculous limitations.  E.G. you know that boss in the lake near the start of RE4?  You can only use goddamn harpoons.  **** YOU HARPOONS!  I WANT TO USE MY ROCKET LAUNCHER!  I wasted all my money on that goddamn rocket launcher, i probably shouldn&#8217;t have, but i wanted a rocket launcher (who doesn&#8217;t?)</p>
<p>Another three classic examples are the unclimbable 18 inch ledges, indestructable wooden doors, and invisable walls.  We got the glass walls covered, now lets aim to get rid of unclimbable 18 inch ledges!</p>
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		<title>By: Paine</title>
		<link>http://www.ericgooch.com/2006/09/16/why-i-hate-level-bosses/comment-page-1/#comment-10359</link>
		<dc:creator>Paine</dc:creator>
		<pubDate>Tue, 13 Nov 2007 23:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.ericgooch.com/index.php/2006/09/16/why-i-hate-level-bosses/#comment-10359</guid>
		<description>lol i agree with u, however when the game is turnbased like...say FF7 than its ok</description>
		<content:encoded><![CDATA[<p>lol i agree with u, however when the game is turnbased like&#8230;say FF7 than its ok</p>
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		<title>By: Zampano</title>
		<link>http://www.ericgooch.com/2006/09/16/why-i-hate-level-bosses/comment-page-1/#comment-10348</link>
		<dc:creator>Zampano</dc:creator>
		<pubDate>Tue, 13 Nov 2007 18:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.ericgooch.com/index.php/2006/09/16/why-i-hate-level-bosses/#comment-10348</guid>
		<description>Play world of warcraft, then talk about level bosses..</description>
		<content:encoded><![CDATA[<p>Play world of warcraft, then talk about level bosses..</p>
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	<item>
		<title>By: omega</title>
		<link>http://www.ericgooch.com/2006/09/16/why-i-hate-level-bosses/comment-page-1/#comment-10299</link>
		<dc:creator>omega</dc:creator>
		<pubDate>Tue, 13 Nov 2007 03:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.ericgooch.com/index.php/2006/09/16/why-i-hate-level-bosses/#comment-10299</guid>
		<description>what i hate about bosses is the weak spot is only there for 0.3692817350921 seconds and if you dont hit it by THEN you have to wait another bloody year dodging attacks with no hope of fighting back untill the bastard shows it again. give me a boss that i can actually hurt when i want to!</description>
		<content:encoded><![CDATA[<p>what i hate about bosses is the weak spot is only there for 0.3692817350921 seconds and if you dont hit it by THEN you have to wait another bloody year dodging attacks with no hope of fighting back untill the bastard shows it again. give me a boss that i can actually hurt when i want to!</p>
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	<item>
		<title>By: Benny</title>
		<link>http://www.ericgooch.com/2006/09/16/why-i-hate-level-bosses/comment-page-1/#comment-10288</link>
		<dc:creator>Benny</dc:creator>
		<pubDate>Mon, 12 Nov 2007 23:59:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.ericgooch.com/index.php/2006/09/16/why-i-hate-level-bosses/#comment-10288</guid>
		<description>I like bosses, but what I would love to see [more of] is dynamic bosses. I&#039;m sick of fighting through a level, getting to the point with the fancy music and facing a predictable strong enemy. Games like Bioshock, Shadow of the Colossus and MGS take bosses to the next level. We need more like those.</description>
		<content:encoded><![CDATA[<p>I like bosses, but what I would love to see [more of] is dynamic bosses. I&#8217;m sick of fighting through a level, getting to the point with the fancy music and facing a predictable strong enemy. Games like Bioshock, Shadow of the Colossus and MGS take bosses to the next level. We need more like those.</p>
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		<title>By: Eric Gooch</title>
		<link>http://www.ericgooch.com/2006/09/16/why-i-hate-level-bosses/comment-page-1/#comment-10130</link>
		<dc:creator>Eric Gooch</dc:creator>
		<pubDate>Sun, 11 Nov 2007 07:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.ericgooch.com/index.php/2006/09/16/why-i-hate-level-bosses/#comment-10130</guid>
		<description>Uh oh...sounds like &quot;groovy&quot; is one of the &quot;Internet Tough Guys&quot;. I knew they&#039;d show up sooner or later to ridicule my level boss derision.

But I still don&#039;t like level bosses. Usually.</description>
		<content:encoded><![CDATA[<p>Uh oh&#8230;sounds like &#8220;groovy&#8221; is one of the &#8220;Internet Tough Guys&#8221;. I knew they&#8217;d show up sooner or later to ridicule my level boss derision.</p>
<p>But I still don&#8217;t like level bosses. Usually.</p>
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	<item>
		<title>By: groovy</title>
		<link>http://www.ericgooch.com/2006/09/16/why-i-hate-level-bosses/comment-page-1/#comment-10089</link>
		<dc:creator>groovy</dc:creator>
		<pubDate>Sat, 10 Nov 2007 19:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.ericgooch.com/index.php/2006/09/16/why-i-hate-level-bosses/#comment-10089</guid>
		<description>Quit being a pussy and suck it up.</description>
		<content:encoded><![CDATA[<p>Quit being a pussy and suck it up.</p>
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	<item>
		<title>By: Ruben</title>
		<link>http://www.ericgooch.com/2006/09/16/why-i-hate-level-bosses/comment-page-1/#comment-10084</link>
		<dc:creator>Ruben</dc:creator>
		<pubDate>Sat, 10 Nov 2007 18:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.ericgooch.com/index.php/2006/09/16/why-i-hate-level-bosses/#comment-10084</guid>
		<description>I make mental notes about killing the developers when &#039;fighting&#039; (read losing from) those level-bosses. Arn&#039;t there some codemonkeys who hate levelbosses? couldn&#039;t they make a patch for each game or something. I&#039;d pay for &#039;anti-boss&#039; patches.

and btw: First ^^</description>
		<content:encoded><![CDATA[<p>I make mental notes about killing the developers when &#8216;fighting&#8217; (read losing from) those level-bosses. Arn&#8217;t there some codemonkeys who hate levelbosses? couldn&#8217;t they make a patch for each game or something. I&#8217;d pay for &#8216;anti-boss&#8217; patches.</p>
<p>and btw: First ^^</p>
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		<title>By: DanB</title>
		<link>http://www.ericgooch.com/2006/09/16/why-i-hate-level-bosses/comment-page-1/#comment-10063</link>
		<dc:creator>DanB</dc:creator>
		<pubDate>Sat, 10 Nov 2007 12:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.ericgooch.com/index.php/2006/09/16/why-i-hate-level-bosses/#comment-10063</guid>
		<description>I don&#039;t mind level bosses so much as I mind unbalanced bosses.  I actually wrote a piece on my own blog dealing with concept of a &quot;boss&quot; and how it applies to games.  Shadow of the Colossus was a fantastic game that was essentially ALL boss fights.  What made it great was how epic and important the fights felt.

Ultrapowerful enemy that you have only a shred chance of beating = lame
Larger than normal enemy that you have to use intelligence to beat = awesome</description>
		<content:encoded><![CDATA[<p>I don&#8217;t mind level bosses so much as I mind unbalanced bosses.  I actually wrote a piece on my own blog dealing with concept of a &#8220;boss&#8221; and how it applies to games.  Shadow of the Colossus was a fantastic game that was essentially ALL boss fights.  What made it great was how epic and important the fights felt.</p>
<p>Ultrapowerful enemy that you have only a shred chance of beating = lame<br />
Larger than normal enemy that you have to use intelligence to beat = awesome</p>
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