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	<title>ericgooch &#187; Electronic Gaming</title>
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	<link>http://www.ericgooch.com</link>
	<description>rants, raves, and stuff.</description>
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		<title>Ratchet and Clank Future: A Crack in Time Goes Gold!</title>
		<link>http://www.ericgooch.com/2009/10/09/ratchet-and-clank-future-a-crack-in-time-goes-gold/</link>
		<comments>http://www.ericgooch.com/2009/10/09/ratchet-and-clank-future-a-crack-in-time-goes-gold/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 19:28:29 +0000</pubDate>
		<dc:creator>Eric Gooch</dc:creator>
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		<category><![CDATA[Electronic Gaming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[Ratchet and Clank]]></category>

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		<guid isPermaLink="false">http://www.ericgooch.com/?p=251</guid>
		<description><![CDATA[Current Mood: HappyWoohoo! Always good to wrap up another title. And man, a lot of work went into that one. Early reviews have been good, so I&#8217;m hoping it does really well this holiday season! Read more about it here.]]></description>
			<content:encoded><![CDATA[<p class="moods">Current Mood:<img src="/weblogs/main/wp-includes/images/smilies/icon_smile.gif" alt="Happy emoticon" /> Happy</p><p>Woohoo!</p>
<p>Always good to wrap up another title. And man, a lot of work went into that one. Early reviews have been good, so I&#8217;m hoping it does really well this holiday season!</p>
<p><a rel="lightbox" href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2009/10/rcacit.jpg"><img class="aligncenter size-medium wp-image-254" title="Ratchet and Clank Future: A Crack in Time" src="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2009/10/rcacit-255x300.jpg" alt="Ratchet and Clank Future: A Crack in Time" width="255" height="300" /></a></p>
<p>Read more about it <a href="http://blog.us.playstation.com/2009/10/ratchet-clank-future-a-crack-in-time-has-cracked-gold/" target="_blank">here</a>.</p>
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		<title>Teaser Trailer for &#8220;Ratchet &amp; Clank Future: A Crack in Time&#8221;</title>
		<link>http://www.ericgooch.com/2009/04/15/teaser-trailer-for-ratchet-clank-future-a-crack-in-time/</link>
		<comments>http://www.ericgooch.com/2009/04/15/teaser-trailer-for-ratchet-clank-future-a-crack-in-time/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 01:10:42 +0000</pubDate>
		<dc:creator>Eric Gooch</dc:creator>
		<br />
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		<category><![CDATA[Electronic Gaming]]></category>
		<category><![CDATA[Insomniac Games]]></category>

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		<guid isPermaLink="false">http://www.ericgooch.com/?p=234</guid>
		<description><![CDATA[Current Mood: CoolNew teaser out for the game we&#8217;re currently working on. Check it out:]]></description>
			<content:encoded><![CDATA[<p class="moods">Current Mood:<img src="/weblogs/main/wp-includes/images/smilies/icon_cool.gif" alt="Cool emoticon" /> Cool</p><p>New teaser out for the game we&#8217;re currently working on.</p>
<p>Check it out:</p>
<p><a href="http://www.ericgooch.com/2009/04/15/teaser-trailer-for-ratchet-clank-future-a-crack-in-time/"><em>Click here to view the embedded video.</em></a></p>
<p class="tags"></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>How to Get a Job as a Games Artist</title>
		<link>http://www.ericgooch.com/2008/09/01/how-to-get-a-job-as-a-games-artist/</link>
		<comments>http://www.ericgooch.com/2008/09/01/how-to-get-a-job-as-a-games-artist/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 20:34:39 +0000</pubDate>
		<dc:creator>Eric Gooch</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[Electronic Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Games]]></category>

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		<guid isPermaLink="false">http://www.ericgooch.com/2008/09/01/how-to-get-a-job-as-a-games-artist/</guid>
		<description><![CDATA[If you work as a games artist, odds are good that you get questions about the industry, whether it&#8217;s people that want to get into it themselves, or because they&#8217;re just curious. I&#8217;ve been meaning for some time to write an article about the whole process of getting into the game art biz, and finally [...]]]></description>
			<content:encoded><![CDATA[<p>If you work as a games artist, odds are good that you get questions about the industry, whether it&#8217;s people that want to get into it themselves, or because they&#8217;re just curious. I&#8217;ve been meaning for some time to write an article about the whole process of getting into the game art biz, and finally got around to doing so.</p>
<p>So if you have any friends, neighbors, relatives, significant others, or kids that have shown interest in learning more about it, send them to the article <a href="http://www.cybergooch.com/tutorials/pages/gamejob/getting_a_games_art_job.htm" title="Getting a Games Job" target="_blank">here</a>.</p>
<p>I want it to be helpful, so if you read it and still don&#8217;t understand some aspect or think I&#8217;ve left out something important, let me know.</p>
<p class="tags"></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Warhammer Online: Fan Art</title>
		<link>http://www.ericgooch.com/2008/08/25/warhammer-online-fan-art/</link>
		<comments>http://www.ericgooch.com/2008/08/25/warhammer-online-fan-art/#comments</comments>
		<pubDate>Mon, 25 Aug 2008 21:54:56 +0000</pubDate>
		<dc:creator>Eric Gooch</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[Electronic Gaming]]></category>
		<category><![CDATA[My Artwork]]></category>

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		<guid isPermaLink="false">http://www.ericgooch.com/2008/08/25/warhammer-online-fan-art/</guid>
		<description><![CDATA[So I&#8217;m looking forward to the upcoming MMORPG, Warhammer Online: Age of Reckoning. I don&#8217;t really have much time to play online games, so I kind of dabble with them for a while when a new one comes out. I tried Age of Conan for a bit when it first came out&#8230;I liked some things [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;m looking forward to the upcoming MMORPG, Warhammer Online: Age of Reckoning.</p>
<p>I don&#8217;t really have much time to play online games, so I kind of dabble with them for a while when a new one comes out. I tried <a href="http://www.ageofconan.com/" title="Age of Conan" target="_blank">Age of Conan</a> for a bit when it first came out&#8230;I liked some things about it, but they apparently have no crafting in the game until you reach level 40. What&#8217;s up with that? I&#8217;m one of those strange people that actually <em>likes </em>crafting, so that pretty much sucks. I&#8217;m not going to play a character up till level 40 just so I can see if the crafting system is any good!!</p>
<p>Anyway, while looking at some of the concept art for Warhammer Online, I saw a character sketch for the Knight of Tzeentch that I thought was really cool. I thought &#8220;that would be fun to build&#8221; so I did a fan art piece:</p>
<p><a href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2008/09/KnightOfTzeentch.jpg" rel="lightbox"></a></p>
<p style="text-align: center"><a href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2008/09/KnightOfTzeentch.jpg" rel="lightbox"><img src="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2008/09/.thumbs/.KnightOfTzeentch.jpg" alt="KnightOfTzeentch.jpg" title="KnightOfTzeentch.jpg" border="0" width="230" height="183" /></a></p>
<p>While I&#8217;m looking forward to the game and I hope it&#8217;s good, I&#8217;m also hoping it&#8217;s not <em>too </em>good. If you&#8217;ve played these games you know what a crazy timesink they can be! I don&#8217;t know much about the crafting system yet, but hopefully you&#8217;ll be able to try it before level 40. <img src='http://www.ericgooch.com/weblogs/main/wp-content/plugins/tango-smileys-extended/tango/grin.png' alt='Grin' title='Grin' class='tse-smiley' /></p>
<p>Read more about <a href="http://www.warhammeronline.com/" title="Warhammer Online" target="_blank">Warhammer Online</a>.</p>
<p class="tags"></p>]]></content:encoded>
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		<title>Game Dude = Used Game Awesomeness</title>
		<link>http://www.ericgooch.com/2007/12/30/game-dude-used-game-awesomeness/</link>
		<comments>http://www.ericgooch.com/2007/12/30/game-dude-used-game-awesomeness/#comments</comments>
		<pubDate>Mon, 31 Dec 2007 04:36:37 +0000</pubDate>
		<dc:creator>Eric Gooch</dc:creator>
				<category><![CDATA[Electronic Gaming]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Games]]></category>

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		<guid isPermaLink="false">http://www.ericgooch.com/2007/12/30/game-dude-used-game-awesomeness/</guid>
		<description><![CDATA[This is a public service announcement to anyone living in, or traveling through the Burbank, CA area that is interested in used console games. I live out in the sticks of NE Nevada, where there&#8217;s not a whole lot going on games-wise, but I make it into Burbank every couple of months for business. Game [...]]]></description>
			<content:encoded><![CDATA[<p>This is a public service announcement to anyone living in, or traveling through the Burbank, CA area that is interested in used console games. I live out in the sticks of NE Nevada, where there&#8217;s not a whole lot going on games-wise, but I make it into Burbank every couple of months for business. Game Dude is a store that sells boatloads of used (and new) video games. It&#8217;s a rather large store though, so there&#8217;s more than you&#8217;d normally find in a typical used game store.</p>
<p>I realize that you can get good deals on eBay for used games (and I frequently do), but there&#8217;s something extra-cool about standing in a store this large that specializes in video games.</p>
<p><a href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/12/gamedude1.jpg" rel="lightbox"></a></p>
<p style="text-align: center"><a href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/12/gamedude1.jpg" rel="lightbox"><img src="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/12/.thumbs/.gamedude1.jpg" alt="gamedude1.jpg" title="gamedude1.jpg" border="0" height="124" width="230" /></a></p>
<p>So I would be remiss to not share said location with my fellow gaming geeks and geekettes. Here&#8217;s the rack near the front door that has all the price lists:</p>
<p><a href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/12/gamedude2.jpg" rel="lightbox"></a></p>
<p style="text-align: center"><a href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/12/gamedude2.jpg" rel="lightbox"><img src="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/12/.thumbs/.gamedude2.jpg" alt="gamedude2.jpg" title="gamedude2.jpg" border="0" height="230" width="102" /></a></p>
<p>There are lists for new and used Nintendo 64, Playstation 1, 2 and 3, Xbox and Xbox 360, Dreamcast, Gamecube, Saturn, Neo Geo, Game Gear, Wii, Nintendo DS, Sony PSP, Super Nintendo, Game Boy, and Game Boy Advance. Plus they&#8217;ve got used DVD&#8217;s. Here&#8217;s just one of the aisles:</p>
<p><a href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/12/gamedude3.jpg" rel="lightbox"></a></p>
<p style="text-align: center"><a href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/12/gamedude3.jpg" rel="lightbox"><img src="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/12/.thumbs/.gamedude3.jpg" alt="gamedude3.jpg" title="gamedude3.jpg" border="0" height="131" width="230" /></a></p>
<p>And here&#8217;s the Xbox section:</p>
<p><a href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/12/gamedude4.jpg" rel="lightbox"></a></p>
<p style="text-align: center"><a href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/12/gamedude4.jpg" rel="lightbox"><img src="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/12/.thumbs/.gamedude4.jpg" alt="gamedude4.jpg" title="gamedude4.jpg" border="0" height="151" width="230" /></a></p>
<p>Anyway, if you&#8217;re a game freak and you like checking out used games, check this place out. I was there a few weeks back, and picked up Bully and Disgaea for PS2, and Exit and Crush for PSP. I just got a Nintendo DS for Christmas, so next time I go I&#8217;ll be looking for some DS games too. The best part is that when you check out, they open each case to make sure the game is actually in it, and they show you the underside of the CD so you can see the quality of the disk surface. Most excellent.</p>
<p>Check out their site <a href="http://www.gamedude.com/" title="Game Dude" target="_blank">here</a>.</p>
<p class="tags"></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Ratchet and Clank Future: Tools of Destruction&#8230;Shipped!</title>
		<link>http://www.ericgooch.com/2007/11/07/ratchet-and-clank-future-tools-of-destructionshipped/</link>
		<comments>http://www.ericgooch.com/2007/11/07/ratchet-and-clank-future-tools-of-destructionshipped/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 07:25:33 +0000</pubDate>
		<dc:creator>Eric Gooch</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[Electronic Gaming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Insomniac Games]]></category>

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		<guid isPermaLink="false">http://www.ericgooch.com/2007/11/07/ratchet-and-clank-future-tools-of-destructionshipped/</guid>
		<description><![CDATA[Okay, well it didn&#8217;t just ship, it&#8217;s been out there for a couple of weeks now I think, but the important thing is that it&#8217;s on the store shelves now. It&#8217;s what I&#8217;ve been working on for the last year or so, and it&#8217;s always good to see something you&#8217;ve worked on out in the [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, well it didn&#8217;t <em>just</em> ship, it&#8217;s been out there for a couple of weeks now I think, but the important thing is that it&#8217;s on the store shelves now. It&#8217;s what I&#8217;ve been working on for the last year or so, and it&#8217;s always good to see something you&#8217;ve worked on out in the stores.</p>
<p>It&#8217;s been getting some good reviews too&#8230;check out the scores at <a href="http://www.metacritic.com/games/platforms/ps3/ratchetandclankfuturetoolsofdestruction" title="R&amp;C at Metacritic" target="_blank">Metacritic</a>.</p>
<p>Here&#8217;s a shot of Metropolis, which is the opening level in the game, and is also what you see in the demo you can download on the Playstation Network. This is one of the levels I lit, and I think it came out pretty well.</p>
<p><a href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/10/metropolis.jpg" rel="lightbox"></a></p>
<p style="text-align: center"><a href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/10/metropolis.jpg" rel="lightbox"><img src="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/10/.thumbs/.metropolis.jpg" alt="metropolis.jpg" title="metropolis.jpg" border="0" height="129" width="230" /></a></p>
<p>I&#8217;m looking forward to playing it &#8230;I only lit about five of the levels myself, so there&#8217;s a lot of the game that I haven&#8217;t even seen yet. So go buy one. Or two. Buy lots for all your friends.  <img src='http://www.ericgooch.com/weblogs/main/wp-content/plugins/tango-smileys-extended/tango/wink.png' alt='Wink' title='Wink' class='tse-smiley' /></p>
<p>Check out the official Ratchet and Clank website <a href="http://www.ratchetandclank.com/" title="Ratchet and Clank">here</a>.</p>
<p class="tags"></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Lighting &#8220;Resistance: Fall of Man&#8221;</title>
		<link>http://www.ericgooch.com/2007/08/09/lighting-resistance-fall-of-man/</link>
		<comments>http://www.ericgooch.com/2007/08/09/lighting-resistance-fall-of-man/#comments</comments>
		<pubDate>Thu, 09 Aug 2007 19:06:58 +0000</pubDate>
		<dc:creator>Eric Gooch</dc:creator>
				<category><![CDATA[3D Graphics]]></category>
		<category><![CDATA[Electronic Gaming]]></category>
		<category><![CDATA[Insomniac Games]]></category>

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		<guid isPermaLink="false">http://www.ericgooch.com/2007/08/09/lighting-resistance-fall-of-man/</guid>
		<description><![CDATA[I worked on lighting some of the levels for the Playstation 3 game Resistance: Fall of Man by Insomniac Games. I decided to put together an article about the impact lighting has for contributing to mood and realism. It&#8217;s basically a series of before and after screenshots, along with some commentary about lighting in general. [...]]]></description>
			<content:encoded><![CDATA[<p>I worked on lighting some of the levels for the Playstation 3 game <a title="R:FoM" target="_blank" href="http://www.resistancefallofman.com/">Resistance: Fall of Man</a> by Insomniac Games.</p>
<p>I decided to put together an article about the impact lighting has for contributing to mood and realism. It&#8217;s basically a series of before and after screenshots, along with some commentary about lighting in general.</p>
<p><a rel="lightbox" href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/08/before_and_after.jpg" /></p>
<div style="text-align: center"><a rel="lightbox" href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/08/before_and_after.jpg"><img width="193" height="230" border="0" title="before_and_after.jpg" alt="before_and_after.jpg" src="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/08/.thumbs/.before_and_after.jpg" /></a></div>
<p>It&#8217;s in the tutorials section of my gallery website&#8230;check it out <a title="Lighting R:FoM" target="_blank" href="http://www.cybergooch.com/tutorials/pages/lighting_rfom1.htm">here</a>.</p>
<p class="tags"></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>10 Reasons Why PS3 Will Win This Console Generation</title>
		<link>http://www.ericgooch.com/2007/03/27/10-reasons-why-ps3-will-win-this-console-generation/</link>
		<comments>http://www.ericgooch.com/2007/03/27/10-reasons-why-ps3-will-win-this-console-generation/#comments</comments>
		<pubDate>Tue, 27 Mar 2007 19:29:27 +0000</pubDate>
		<dc:creator>Eric Gooch</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Electronic Gaming]]></category>

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		<guid isPermaLink="false">http://www.ericgooch.com/2007/03/27/10-reasons-why-ps3-will-win-this-console-generation/</guid>
		<description><![CDATA[(Reprinted with permission from the Insomniac Games website) Insomniac Games Chief Creative Officer Brian Hastings discusses why the PS3 is the console to beat. First of all, let me make it clear that Insomniac is a 100% independent development studio. Sony has neither endorsed nor authorized what I’m writing here. When I started this blog [...]]]></description>
			<content:encoded><![CDATA[<p>(Reprinted with permission from the Insomniac Games website)</p>
<p><strong>Insomniac Games Chief Creative Officer Brian Hastings discusses why the PS3 is the console to beat.</strong></p>
<p>First of all, let me make it clear that Insomniac is a 100% independent development studio. Sony has neither endorsed nor authorized what I’m writing here.</p>
<p>When I started this blog post I was planning to write about Home and Little Big Planet from a developer’s perspective. But as I read some of the media and message board responses to Sony’s GDC presentation, I wanted to address an ongoing industry phenomenon. Specifically, the sheer volume of negative spin toward Sony from both the mainstream press and the internet community. Mere minutes after Sony announced a beautiful, ground breaking, free, community-enhancing online PS3 service, 100 internet posters were trying to argue that this was somehow a bad thing. Whether you love or hate Sony, if you’re trying to spin Home as a bad thing I can only conclude that you’re part of Microsoft’s $3.2 billion viral marketing campaign.</p>
<p>I’ll be the first to say that Sony has had a very rough road from last E3 up through this year’s GDC. Some of their wounds have been self-inflicted, but they’ve also had to face a conspicuously hostile media. Take the New York Times article “How the PS3 will kill your dog, steal your girlfriend, and infect you with Ebola.” And Time magazine’s piece “Global Warming: Is It The PS3?” And more recently, GameSpot’s “Ten Complaints We Thought Up While Everyone Else Was Watching Little Big Planet.”</p>
<p>For the last nine months it has been fashionable to bash the PS3. At first it was controversial, even titillating, to make sensational and dire predictions about the PS3’s future. You could watch it happen again and again – a rumor starts on a message board (“The PS3s all caught on fire at TGS!”, “Blu-Ray won’t have any Porn!”), then it gets picked up by a games industry website, and a few days later USA Today runs the story with the headline “Experts Say PS3 Doom3d!1!!” But the tide has changed so much now that it’s downright controversial to suggest that the PS3 may yet be a success. So, in the spirit of sensationalism and controversy, let me present to you 10 reasons why the PS3 will be the console market leader by 2010:</p>
<p><strong>1.	Home &#038; Little Big Planet</strong><br />
One of my jobs at Insomniac is to try to come up with “the next big thing.” This is something everyone at Insomniac does, but as Chief Creative Officer it’s also part of my job description. For the last two years there have been two concepts that I have felt had the strongest potential to be the next big thing. At GDC, Sony came out of the blue and delivered fully-realized versions of both concepts.</p>
<p>The first concept is a realization of the ‘Metaverse’ from Neal Stephenson’s groundbreaking novel Snow Crash. For those who haven’t read it, it’s what inspired Second Life. Over the last couple years, many of us at Insomniac have come up with lots of different ideas on how to make such a system for consoles. So when Home came out, already nearly complete and looking beautiful, it was both amazing and humbling at the same time. In short, Home is exactly what the online console community needs. I’m not saying that because it’s on the PS3. I’m saying that because Home is a fully realized version of something I’ve been trying to figure out how to do for two years.</p>
<p>The other “next big thing” I had been thinking about is how to make a game that is primarily driven by player-generated content. So when Little Big Planet was announced I felt like Orville Wright tinkering on a bicycle-powered balsa wood plane as a learjet suddenly flew overhead. Not only does Little Big Planet have stunningly beautiful graphics, gorgeous animation, brilliant physics and intuitive controls, it’s also a cooperative four player online game! This alone makes it accessible to a much greater audience than player vs player games. And most important of all, it has an absolutely ingenuous system for creating and sharing your own levels. This is HUGE. This is something that’s never been done on consoles and now it’s being introduced not as a half-baked add-on to another game, but as an absolutely brilliant, fully realized, breathtaking experience. You can bet that dozens of developers will create their own Little Big Planet levels as soon as it comes out. Many future game designers will get their start by designing Little Big Planet levels. Gamers who previously had no way to get their foot in the door as a game designer will have developers calling them in the middle of the night if they make a top-rated LBP level. I say again, Little Big Planet is HUGE.</p>
<p>It’s humbling to know that other developers had not only thought of these two concepts, but brought them to fruition in such stunning fashion. Mostly, though, it’s very encouraging to see Sony taking more of a lead in online innovation. While some people were accusing them of merely copying the competition, Sony has been quietly working on two of the most innovative ideas of this generation. “Mii too?” Give me a break.</p>
<p><strong>2.	Free Online</strong><br />
Among all the talk about the price of Sony’s console, I almost never see anyone mention the significance of Sony’s free online service. Xbox Live Gold costs $70 to sign up for 1 year, or $20 for three months. You can renew your membership for $50 a year. So if the Xbox 360 stays around for five years, you’ll be paying 70 + 50 + 50 + 50 + 50 = $270 to access features that Sony gives you for free.</p>
<p>I agree, Xbox Live is overall offering a better online service right now. But $270 better? And Sony is steadily narrowing the gap in online features. With improvements to the messaging system and support for background downloading, Sony is rapidly catching up with many of the key advantages that Live has enjoyed. Add to that the fact that Sony is offering virtually lag-free dedicated servers at no cost, while on Xbox Live you are paying for a more laggy peer-to-peer service. Furthermore, one of the biggest advertised features of Xbox Live is matchmaking, yet the implementation of this feature has been inconsistent since it is left up to the developer. The matchmaking service on Resistance: FOM, meanwhile, has been one of its biggest successes, proving that even at this early stage the PS3’s online capabilities are very competitive. And free. As the PS3 community continues to grow with new features and player-generated content from Home and Little Big Planet, Sony’s online service is looking better and better. And, again, they’re not charging you $270 for it.</p>
<p><strong>3.	50 GB games</strong><br />
If you ever hear someone say “Blu-Ray isn’t needed for this generation,” rest assured they don’t make games for a living. At Insomniac, we were filling up DVDs on the PS2, as were most of the developers in the industry. We compressed the level data, we compressed the mpeg movies, we compressed the audio, and it was still a struggle to get it to fit in 6 gigs. Now we’ve got 16 times as much system RAM, so the level data is 16 times bigger. And the average disc space of games only gets bigger over a console’s lifespan. As games get bigger, more advanced and more complex, they necessarily take up more space. If developers were filling up DVDs last generation, there are clearly going to be some sacrifices made to fit current generation games in the same amount of space.</p>
<p>Granted, some really great Xbox 360 games have squeezed onto a DVD9. Gears of War is a beautiful game and shows off the highest resolution textures of anything yet released, partly because of the Unreal Engine’s ability to stream textures. This means that you can have much higher resolution textures than you could normally fit in your 512 MB of RAM. It also means that you’re going to chew up more disc space for each level. With streamed textures, streamed geometry and streamed audio, even with compression, you can quickly approach 1 GB of data per level. That inherently limits you to a maximum of about 7 levels, and that’s without multiplayer levels or mpeg cutscenes.</p>
<p>Sometimes people ask us, “If Resistance takes 14 gigabytes, why doesn’t it look better than Gears?” Well, for one, Resistance didn’t support texture streaming, so we had to make choices about where we spent our high-res textures. Resistance also had 30 single-player chapters, six multiplayer maps, uncompressed audio streaming, and high-definition mpegs. That all added up to a lot of space on the disc. Starting with Ratchet and Clank Future: Tools of Destruction we are supporting texture streaming, which will make the worlds look even better, and will also consume even more space on disc.</p>
<p>There’s no question that you can always cut more levels, compress the audio more, compress the textures more, down-res the mpeg movies, and eventually get any game to fit on a DVD. But you paid for a high-def experience, right? You want the highest resolution, best audio, most cinematic experience a developer can offer, right? That’s why Blu-Ray is important for games, and why it will become more important each year of this hardware cycle.</p>
<p><strong>4.	Casino Royale</strong><br />
Casino Royale is the first high definition title to crack the top 10 on Amazon’s DVD charts, rising up to number seven shortly after being released. This is significant because it dispels the myth that high definition discs are merely a niche and will never take off with the mainstream.</p>
<p>A lot of people have been waiting on the fence to see whether Blu-Ray or HD-DVD would emerge as the winner of the format war. Well, at this point the war is as good as over. Blu-Ray has won a TKO. It always had superior technical specs and much wider studio support, but there was the question of whether HD-DVD’s earlier release and initially lower price would capture enough of the market to make it the winner. But Blu-Ray has already surpassed HD-DVD in overall discs sold, and is currently outselling HD-DVD discs at about a 3:1 rate. Many neutral observers in the A/V community have called the war in favor of Blu-Ray. If you want minute-to-minute updates, you can follow what’s left of the format war at various locations on the internet:<br />
<a target="blank" href="http://www.eproductwars.com/dvd/">http://www.eproductwars.com/dvd/</a><br />
<a target="blank" href="http://www.hdgamedb.com/amazon/versus.aspx">http://www.hdgamedb.com/amazon/versus.aspx</a><br />
These sites mainly compare Amazon sales data, but the Nielsen sales data shows the same thing: Blu-Ray discs are outselling HD-DVD by a steadily increasing margin.</p>
<p>Many of Disney, Fox and Sony’s biggest box office movies will release exclusively on Blu-Ray in the next three months, likely pushing the sales separation between Blu-Ray and HD-DVD to a margin where many retailers will begin phasing out HD-DVD. Retailers hate a format war even more than consumers, and I suspect they’ll take the initiative to end it as quickly as possible.</p>
<p><strong>5.	HDMI</strong><br />
A lot has been said about Sony’s choice to ship with composite cables. I won’t say I agree with that decision, but I think too little has been said of the fact that even the cheaper PS3 SKU supports HDMI 1.3. The PS3 was the first consumer device to support it, and this is a very important future-proofing step. When you go to buy higher-end TVs, the PS3 will support the highest possible audio and video input the TV and receiver can accept. If and when high-def movies start requiring an Image Constraint Token, the PS3 will still be able play them in high definition.</p>
<p>Right now, HDMI seems primarily to be a selling point to the hardcore audio and videophiles of the world. But HDTVs are getting cheaper and more popular all the time, and consumer sophistication and knowledge of high definition audio and video is growing. In a couple years, HDMI devices will be the standard. Graphics and audio in games will also continue to improve, and more and more consumers will want HDMI in order to get the best results on their home theater setups. As this happens, Microsoft has a difficult choice – do they stick with “last gen” video output, or do they release a premium version of the Xbox 360 that includes HDMI but effectively forces early adopters to re-buy the system to get the best results? Sony ultimately made their console more expensive by including HDMI, but over the next couple years it’s likely to play out as the right choice.</p>
<p><strong>6.	Standard HDD</strong><br />
When we were developing for PS2, I was jealous of Xbox’s standard hard drive. There are so many things this allowed you to consider as a developer – virtually unlimited save data, improved load times, custom music, downloadable content and user-created content just to name a few. But since hard drives, no matter what the size, never get cheaper than about $50, Microsoft lost money trying to compete with the PS2’s price. That may be the reason they left it out of the cheaper Xbox 360 SKU, thinking that Sony would again leave out the hard drive on the PS3. Instead, Sony made the hard drive standard for both SKUs. This added to the cost of the PS3, but it also let developers use the HDD in games.</p>
<p>The problem with including a hard drive in one version of the 360 and not in the other is that developers can’t use it for the games. Or, at least, they can’t use it for any required features. When you are guaranteed to have at least a 20 GB hard drive in the console, you can write your load caching routines around it, or use it for your application’s storage needs. To a developer, an optional hard drive is roughly equivalent to no hard drive at all.</p>
<p>Another advantage of the PS3 is that it will let you put in any third party hard drive you want. From a developer’s standpoint, this is good news because the market will gradually be able to support larger downloadable games over the course of the PS3’s life. As downloadable content gets larger and more sophisticated, PS3 owners can choose to buy larger hard drives at the best market price. The more this happens, the more developers will be encouraged to create better and better downloadable games.</p>
<p><strong>7.	The Wii Fad Will Fade</strong><br />
OK, this one’s going to be controversial, but I have to say it. I like Nintendo a lot. I think Nintendo has innovated far more than any other company in the industry. And I think the Wii is really, really fun. But… let me relate to you a story that may sound familiar:</p>
<p>Your friend Reggie invites you over for a Wii Party. It’s awesome. You and your friends partake in whatever beverages are legally appropriate for your age group. The next day everyone who went to the party rushes out and buys a Wii.</p>
<p>A week later Reggie hosts another Wii Party. This time only half the group comes. It’s still fun, but there isn’t quite as much shoving to get at the Wiimote.</p>
<p>The next week Reggie hosts another Wii Party.  You tell him you have bird flu.</p>
<p>Obviously I’m exaggerating, but the Wii does have many characteristics of popular mainstream fads. It’s instantaneously accessible, it’s unlike anything you’ve tried before, and it’s great fun to share with friends. In short, it’s everything Nintendo said it would be and it has captured the world’s imagination. The only downside is that the world is easily distracted. Tickle Me Elmo captured the world’s attention at one point, as did Furbies. They were both instantly accessible, were unlike anything people had seen before, and were fun to share with friends. But a year later, after everyone had seen them and tried them out, their popularity waned.</p>
<p>The Wii is currently riding on a massive wave of mainstream attention and has been purchased by lots of people who don’t normally play games. But how many of those people who are hooked on Wii Sports will also buy Wii Need For Speed? Mainstream fads usually run their course within a year. As the honeymoon period fades, the Wii will be going up against more and more graphically impressive games on the PS3 and Xbox 360. More people will be buying HD televisions and looking for the most immersive and stunning experiences available. For these reasons, I think the Wii will be more successful than the GameCube or N64 but in the long run will still be outsold by the PS3.</p>
<p><strong>8.	PS3 Has a Major CPU Advantage</strong><br />
The GPUs on the Xbox 360 and PS3 are roughly equivalent, with the Xbox 360 arguably having a slight edge. The difference in CPU power, however, is far greater with the PS3 enjoying the advantage. The PS3’s eight parallel CPUs (one primary “PPU” and seven Cell processors) give it potentially far more computing power than the three parallel CPUs in the Xbox 360. Just about any tech programmer will tell you that the PS3’s CPUs are significantly more powerful. The problem is that it has been challenging thus far to take advantage of the Cell’s parallel architecture.</p>
<p>With the PS2, Sony got away with making a fairly developer-unfriendly system, and its success allowed their hardware designers to ignore developer’s complaints as they made the PS3. People high up at Sony have realized that approach simply won’t work anymore and are trying to fix the problem. Sony is actively improving their libraries, tools and developer support in order to make PS3 development easier. They are giving first party developed techniques and code to third-party developers so that multi-platform games should start looking better on PS3.</p>
<p>Games developed from the ground up on PS3 are the ones that will really show off the PS3’s CPU advantage. The complexity of the distributed processing architecture means that PS3 engines won’t fully blossom until a little later in the lifecycle than the PS2. This has put the PS3 at a disadvantage early in its lifecycle, but within two years you will see games that surpass what is possible on the Xbox 360.</p>
<p><strong>9.	PS2 still outselling 360</strong><br />
I know, it’s outselling the PS3 by an even larger margin. But the continued strong PS2 sales really are a good thing for Sony. Anyone buying a PS2 at this point is probably not going to buy a PS3 or Xbox 360 in the next year. And when they do choose to buy the current generation of hardware, the PS3 will be in a lot better position. The price will have come down, the game library will be broad, and the top PS3 titles will probably have the edge in both graphics and sound. Just as important, the people buying into the PS2 now will be getting into many of Sony’s exclusive franchises that they will then later want to play on the PS3.</p>
<p><strong>10.	Something For Everyone</strong><br />
One of Sony’s biggest advantages is that it has strong franchises in every genre. Whereas Microsoft’s successful titles are mostly M-rated, and Nintendo’s are mostly E-rated, Sony has a big list of hit titles across the spectrum. When a 30-something gamer (like me) goes to buy a game console, it’s a lot easier to justify the purchase when there are games he can play with his kids as well as more mature stuff.</p>
<p>To Microsoft’s credit, they are doing a good job of catching up. The acquisition of Rare and the development of Viva Pinata have helped to broaden their spectrum. But it takes time to build a franchise, and Sony has been building their suite of titles for over a decade. Consider the breadth, success and critical acclaim of some of their exclusive properties: The Getaway, God of War, Gran Turismo, Hot Shots Golf, Jak and Daxter, Killzone, Ratchet &#038; Clank, Shadow of the Colossus, Singstar, Sly Cooper, SOCOM, and Twisted Metal. These are all million-plus sellers worldwide that are either already announced or likely to appear on PS3. Add to this Sony’s new line up of first-party titles, including Heavenly Sword, Lair, Motorstorm, Resistance: Fall of Man, Uncharted and White Knight Story, and they have an even deeper and stronger line-up than what they had on PS2.</p>
<p>A lot of industry watchers and even a handful of publishers have been quick to write Sony off this generation, and I think that’s near-sighted. Sony has made a lot of decisions with the PS3 that may have slowed them down in the short run, but should give them a big advantage in the long run. The high price, hardware complexity, and the uncertainty of the Blu-Ray/HD-DVD format war have contributed to the PS3’s slow start out of the gate. But as the price drops, developers master the hardware, and Blu-Ray becomes the new DVD standard, Sony’s early disadvantages turn to advantages. As downloadable games become more common, the 60 GB hard-drive will be a big advantage to developers and consumers. As games get bigger and more sophisticated, Blu-Ray storage will increasingly become a major advantage. And as more and more of Sony’s exclusive first-party titles get released, the PS3 will begin to outsell the competition on a monthly basis. Those publishers who have shifted resources away from PS3 development will find themselves behind the curve and losing money as the market center gradually shifts toward the PS3 over the next two years.</p>
<p>I’m sure many of you may have comments about my point of view.  If you do, please email <a href="mailto:blog@insomniacgames.com">blog@insomniacgames.com</a> and I’ll do my best to respond.  Also, I’ll be visiting the various forums to see what people think, including our own at <a href="http://www.insomniacgames.com/">www.insomniacgames.com</a> (click on the community tab).  Hope to see you there.</p>
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		<title>Folding@Home</title>
		<link>http://www.ericgooch.com/2007/03/25/foldinghome/</link>
		<comments>http://www.ericgooch.com/2007/03/25/foldinghome/#comments</comments>
		<pubDate>Mon, 26 Mar 2007 01:23:52 +0000</pubDate>
		<dc:creator>Eric Gooch</dc:creator>
				<category><![CDATA[Cool Computer Stuff]]></category>
		<category><![CDATA[Electronic Gaming]]></category>

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		<description><![CDATA[When you first think of the Playstation 3, you&#8217;re probably thinking about various games, or the people who play those games, or maybe even the diehard gamers that camped out in lines to get them when they first came out. While games and gamers are fun and all, wouldn&#8217;t it be cool if there was [...]]]></description>
			<content:encoded><![CDATA[<p>When you first think of the Playstation 3, you&#8217;re probably thinking about various games, or the people who play those games, or maybe even the diehard gamers that camped out in lines to get them when they first came out. While games and gamers are fun and all, wouldn&#8217;t it be cool if there was something that you could do with your PS3 that might actually contribute to something important?</p>
<p>Enter Folding@home, a distributed computing project where your PS3 and thousands of others contribute calculations for ongoing research involving &#8220;protein folding, misfolding and related diseases.&#8221;</p>
<p align="center"><a rel="lightbox" href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/fah2.jpg"><img width="230" height="130" border="0" title="fah2.jpg" alt="fah2.jpg" src="http://www.ericgooch.com/weblogs/main/wp-content/uploads/.thumbs/.fah2.jpg" /></a></p>
<div align="left">The project is based at Stanford University, and there are some pretty cool stats and information on what&#8217;s going on with the project.</div>
<p><a rel="lightbox" href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/fah1.jpg" /></p>
<div style="text-align: center"><a rel="lightbox" href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/fah1.jpg"><img width="230" height="127" border="0" alt="fah1.jpg" title="fah1.jpg" src="http://www.ericgooch.com/weblogs/main/wp-content/uploads/.thumbs/.fah1.jpg" /></a></div>
<p>The project has been running for several years now and includes PC&#8217;s for the calculating power, but the stats for the power of the PS3&#8242;s is impressive.</p>
<p>You can check out the PS3 area of the Folding@home website <a target="_blank" title="Folding@home" href="http://folding.stanford.edu/FAQ-PS3.html">here</a>.</p>
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		<title>PS3&#8230;finally.</title>
		<link>http://www.ericgooch.com/2007/03/13/ps3finally/</link>
		<comments>http://www.ericgooch.com/2007/03/13/ps3finally/#comments</comments>
		<pubDate>Tue, 13 Mar 2007 17:12:54 +0000</pubDate>
		<dc:creator>Eric Gooch</dc:creator>
				<category><![CDATA[Electronic Gaming]]></category>
		<category><![CDATA[Elko]]></category>

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		<description><![CDATA[Did I mention that I finally got a PS3? They were still pretty non existent here in Elko. But I was at Wal-Mart&#8217;s checking out some other stuff a couple weeks back (don&#8217;t ask me why&#8230;I don&#8217;t even like Wal-Mart) and went by to check (once again) to see if any had come in. Didn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Did I mention that I finally got a PS3? They were still pretty non existent here in Elko. But I was at Wal-Mart&#8217;s checking out some other stuff a couple weeks back (don&#8217;t ask me why&#8230;I don&#8217;t even like Wal-Mart) and went by to check (once again) to see if any had come in. Didn&#8217;t see any&#8230;hey wait!</p>
<p>There by itself, in the bottom of the games case, in the back, was a single 60gb PS3. I wasted no time in tracking down the nearest Wal-Mart employee and pouncing on said unit. I felt almost guilty walking out of the store with it after having not camped out overnight or having to stand in line for 12 hours. I guess patience sometimes has it&#8217;s rewards.</p>
<p><a rel="lightbox" href="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/03/ps3_system_1.jpg"></p>
<div style="text-align: center"><img width="193" height="230" border="0" alt="ps3_system_1.jpg" title="ps3_system_1.jpg" src="http://www.ericgooch.com/weblogs/main/wp-content/uploads/2007/03/.thumbs/.ps3_system_1.jpg" /></div>
<p></a></p>
<p>I had to justify the purchase to my wife by explaining that since the company I work for makes games for the PS3, that I of course must own one myself. Besides, since I work in the games industry, I have to have all the different games systems to see what the other companies are doing.</p>
<p>She didn&#8217;t seem to accept this as a plausible explanation. I made a peace offering by saying that she could buy something of equal value. She got new faucets for the kitchen and master bathroom, and a new ceiling fan for the bedroom&#8230;you know, useful stuff. What&#8217;s up with that?!</p>
<p>Where was I? Oh yeah, so the PS3 is very cool. It recognized my wireless network so I can log on and shop for stuff and use the web browser and download demos and such. <a title="R:FoM" target="_blank" href="http://www.us.playstation.com/Resistance/">Resistance: Fall of Man</a> looks great on a big HD screen (I&#8217;m pretty biased here of course after working on it.)</p>
<p>And Sony recently announced <a title="PS3 Home" target="_blank" href="http://www.homebetatrial.com/">Home</a>, which is still in Beta, but looks like it could have a lot of potential. Coolness!</p>
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